概述. And it's absolutely nonsense to use a lot of shield strength (cruiser. Shields are probably the better option, since stacking armor on small ships is futile. reduction modifiers divide an amount of a resource or attribute by a set amount. But next I found out "penetration shield 50%" and realized, that this is something wrong with my penetration understanding. 34. Penetration means it completely avoids the healthbar and will directly damage the underlying bar. There's no difference in Shield penetration and ignore shields. 护盾穿透( Shield penetration ):武器将按一定比例忽略对方舰只的护盾,这部分伤害将会直接作用于对方船体和装甲本身。 装甲伤害( Armor damage ):武器将按一定比例增加或减少对对方舰只护甲的伤害。这项属性与船体和护盾没有任何关系。 总结 Cool. It then gets divided by 4, presumably to make it the type of number Paradox wants. Contents. If you mean by penetration resistance, then yes. In the original release version of the game I reliably went with energy weapons and was happy with the results. 14 votes, 10 comments. 7% reduction against medium plasma. Against something like. 13. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. I think Stellaris could benefit from a breakdown of shield technology, allowing shields to become more specialised in the type of damage they absorb (similar to how EvE Online does this). Slap on 3 afterburners. Yea, the problem with cavitation laser isn't that its penetration property isn't useful in comparison to the regular laser, rather the problem is that. At least if targeting was fully random, you could judge weapons on stats and explicit properties like penetration, not on a hidden targeting preference. Contrary to some 'popular' opinion, they are mostly garbage. There are currently a variety of anti-armor bonuses that come with the weapons that you can equip in Stellaris. Consumes power. Absorbent shield : Unless there's an unlisted modifier somewhere, there's no reason to ever use kinetics—they're just trash. hardening * total. Frop. 带有装甲穿透效果的武器,穿透效果百分比的伤害将无视装甲。. My attacking fleet has 1 of each weapon I'm testing (notably plasma, gauss). So, half of the damage they do will be harming your hull even before your shields drop. Graphical effect for the planetary shield generator. Added new. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. Shield Penetration 50 50 50 50 50 Build Time 90 180 360 600 960 Usage/Round 0. Yes, but that doesn't matter too much. Shields provides an anti-energy layer of protection, based on the type of Shield component added, and tech bonuses. A cruiser, since they have high hulls, and use whatever segments needed to counter their frontline ships that are using the disruptors. Well, as you know in Stellaris ships have 3 "health bars". The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. ago. But next I found out "penetration shield 50%" and realized, that this is something wrong. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. BTW, this is modded. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. 90 sec (+100% shield penetration, +50% armor bonus) Gunships fire miniaturized shaped charge torpedoes to destroy even the heaviest and armored targets. Shield strength, against full shield penetrators, is given by. As time of writing (patch 3. 50, vs Gamma lasers at 6. When you have a shield hardener, they are practically not working from suspenion shields. 100% shield penetration, 100% armor penetration. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. r/Stellaris • (Apparently) unpopular opinion: players discussing power balance, "optimal build", proposing nerfs and comparing empires based on power level are. enemy leans much more torwards battle ships and. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Missiles have 100% shield penetration like fighters. I had success using corvette swarms with crystalline hulls and then backing them up with Destroyers, Cruisers and Battleships which utilized Torpedo weapons, Laser weapons, Arc Emitters and Shield disintegrators and some plasma. I'm somewhat confused over their point so was wondering if someone can explain it to me, please? Laser = 50% Armour penetration. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Frop. I'm not a fan of this new type of ship parameter. Corvettes armed with the torpedoes that have the same bonus are pretty good as well. Even with their bonuses, their time to kill is awful. Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. As of 3. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. But Engineering is overloaded with three different kinds of weapons (Fighters, Kinetics and Missiles) -. 80% damage pierce. As a person who always roleplays as the defender of the galaxy in one way, my Unbidden playthroughs usually go in two ways. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!key: PLANET_KILLER_DELUGE: main_category: component_templates: version: 3. Shields are basically extra HP, damage to shields isn't affected by the armor stat. e. As a person who always roleplays as the defender of the galaxy in one way, my Unbidden playthroughs usually go in two ways. Obviously the end game weapons are mostly* large slot only, and the shortest range is the rapid fire missile launcher. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Not only were more slots available, but as the highest combat strength available there was a bias towards them, even as the missile rework to s-slot missiles meant earlier and more shield-penetration weapons. You only need one of those debuff fleets because it affects all in-system enemies. Latest Release: Strike Craft Diversity (Stellaris) This mod requires Amazing Space Battles for the graphics to work properly. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. After one of the fleets was halfway dead I stopped the test and recorded the damage to. In earlier versions of the game this bonus was described as armor penetration. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. 1- They spawned really far and holy fuck so much micro. In general, vs Kinetics, Disruptors, strike craft and trops. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). They can outscale other weapons but you need to be deep into energy damage/attack speed repeatables. Yes, but that doesn't matter too much. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. Weapons: As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. Against something like the contingency with lots of shields and armor, but little hull these are going to be awesome. some weapons have armor/shield penetration so they ignore it. ago. use the weapons that ignore shield and armor entirely, contingency have strong armor+shield but weak hulls. But it does miss, turning great early-game potential into a slow, dull grind. Against FE ion disrupters are still better due to the shield and armor penetration and low FE health pool. Some weapons penetrate armor or shield or both, and those can just go straight to the “destroy ship” stage, but they usually have other issues that make them less than perfect solutions to enemy. some weapons are better at killing shields, some are better at killing armor and some are better at killing hull. This is the first game of Stellaris I've played, so far. Honestly shield penetration and armor penetration is pretty amazing. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. 14 0. shadowtheimpure. enemy leans much more torwards battle ships and. Missiles have 100% shield penetration like fighters. Stellaris > General Discussions > Topic Details. None of their ship ever produce debris and their ship configuration is quite deadly. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. 1- They spawned really close and the endgame crisis didnt even take 2 years. 1. But next I found out "penetration shield 50%" and realized, that this is something wrong. Torpedo = 100% Shield penetration. 420K subscribers in the Stellaris community. There's also an exponent factor, so a ship that's technically 100x stronger won't be shown as 100x stronger. 索林原虫( ),又称“虫群”、“索林虫”、“普雷索林”,开发者代号为“swarm”,是《 的一种。. Its DPS is 4. HerewardTheWayk • 1 hr. Stellaris fleet getting destroyed. First of all, they gain even more bonus damage against Shields, and some minor Armor penetration. Nov 16, 2023I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very. I tried everything, strikecraft, artillery, energy weapons, etc. Once you. Each variant is in its own fleet so I can track damage. They do explosive damage. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating. So, you generally don't want too much anti-shield weapons since they tend to take care of combined enemy fleet's shield regen first and do damage later (energy torps against unbidden are one of the. You don't really need anti-shield ships for Unbidden. It's a great mode for Stellaris. Shield Penetration is stupid . It's pretty noticeable in a fight 1 vs. Corvettes with high evasion are really good too, and you should have those anyway. If any other weapon does not have the penetration your shield penetrating weapons will chip away at a targets armor and hull while the rest of your weapons is hammering at the targets shields anyway. It gives +100% to both shield and armor penetration. And only 12. For example the ancient laster (Cavitation Collapser), resembles normal lasers. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Time to bring out the torpedos. Stellaris. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Does any one knows the difference? Some examples would be great. It basically boils down to the armour penetration, shield penetration and hull effectiveness. 15. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. Stellaris. Using the Shroud. 2. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). That’s how badly hardening gimps penetration weapons. Robotics and Kinetic are all rounders in this aspect. As I wrote, they lack any anti-shield damage, with only Focused Arc Emitter having shield penetration. You extinct anything before they get too close. My fleet is using 31 of those battleships. 1 Graphics; 2 Ship Sizes. 09 0. changed effect for shielded worlds (added shieldworld mk 2 effect to the vanilla one) a second tech to get an improved version of the shield generator. While this can be nice, it means that it isn't contributing to taking down the enemies shields, and so if you have one weapon with 100% shield penetration and other normal weapons the normal weapons will still. Doing some tests against the contingency. The realm is inhabited by powerful beings of pure psionic energy that can be communed with through great effort. They sound like the obvious target for point defence, but point defence ignores them. Medium plasma has -33% shield damage and 60% armor penetration. In addition to the standard repeatables, Physics only has three repeatable techs to worry about. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Sure it's great on it's own, but it pairs extremely poorly with any other weapon. Strike Craft - Bombers have 100% shield penetration but I'm wondering if that is lowering my overall effectiveness because all my other weapons are mitigated by shields. 6. difference assuming 100% hit is only on the order of 6% less damage than a plasma/disruptor split with a balanced shield/armour target, difference being that there are 2 phases of battle, shields and armour/hull, and once the specialized weapon gets through. Plasma Torpedo 25% shield penetration; 35% armor penetration; 80% damage against shieldThe Unbidden use the highest tear generators and shield, but have no armor. Neither Missiles, Autocannons nor Mass Drivers get special. The building ON THE RING shouldn't project a shield onto the planet, but the planet should still be able to project its own shield. < > Showing 1-5 of 5 comments . So what does that really mean? Does that mean it bypasses my shields and. Designed to achieve space superiority and enable strategic bombers to complete their assault missions. All of it is quite nice, but extreamally flat (tho, shields should not be fully. Frop. 45% shield penetration. This page is about modding of Ships, Sections and Components. Vulnerable to kinetic weapons. 2? Load -20 -40 -80 -160 -320 Kinetic Damage Coefficient Name Coefficient Weak Hull 80% Simple Hull. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). It is mainly the unique content of μ series KANSEN in the Azur Lane game. 1) the AI doesn't build shield hardeners so focus on penetration weapons, fallen empires are weak to Hybrid-Battleships and Artillery-Battleships. There's no difference in Shield. but i do not see any numbers on the resistance or whatever for any of these, shields just have shield points, they do not say why they are good at stoping energy weapons, or armor against kenetic. Take the Ruby Guardian (Topaz/etc. At which point it still doesnt offer enough to be valueable. Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepower. It gives +100% to both shield and armor penetration. However I would also like to make clear that the mechanics of. 100% Shield penetration = Ignores shields (no damage at all to shields). Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. shields, lower dps compared to kinetics). Maybe, but that'd have to be very shield heavy ships to be worth bothering, as sure they do 400% damage to shields, but only 25% damage against hull and armour, this kinda sucks as most AI have vaguely balanced shields and armour leading to a balanced approach typically being more beneficial. ajanymous2. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. If a hot border can be anticipated, I go for a Bastion Habitat. Viral Cascade - Increased ship shield penetration and evasion 10. I tried everything, strikecraft, artillery, energy weapons, etc. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. The weapons the Unbidden use have 50% shield penetration. Armor hardening is better and easier to get than shield hardening. The entire 'disruptor' line is a noob trap. So if you got shield hardener, then 25% is dealt to shield. 85 -1 = 1. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). 80% damage against armor. The Shroud is a realm of pure psionic energy from where psionic species and individuals draw their power, and a place where those who awakened their psionic potential could see in their dreams. 这些自称“沙巴纳什( Shabanash )”的高维入侵者被本次元物种称为“ 破界者. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. it all depends on what you're going to be fighting. Proton. Slap on 3 afterburners. The bonuses are explicit for how/what they apply to. Blocking shield : This type of shield generates a barrier that absorbs a certain amount of damage per unit of time. 2 Mining Habitats. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. 0 (当前最新版本:3. Corvette Spam. If you roll exclusively plasma and go hard on shields at the expense of armor you should stomp the ether drake without much trouble. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield. Gatlings Swarm The Devastator Torpedo says "100% Shield Penetration, +50% Armor Damage". Corvettes might be better than cruisers just because if they get in range they're toast either. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. That’s 17. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. 25-30K with plasma and armor piercing things (like torpedoes). 67. So basically, Armor and Shield contribute more than Hull, and the damage of a weapon takes into account things like penetration, vulnerability to PD and more. Missile Shield Penetration is mostly useful because in combination with Kinetic Artillery, every weapon largely focuses on the type of defense that it's good against. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. In-combat regeneration occurs but its not a significant factor. Stellaris. Second destroyer fleet lost 23 ships and the remaining hull was 44%. But it also penetrates armor by 50%. . 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. In addition to that, explosives tend to have Penetration. Gunships Support 6. Who knows how many galactic cycles it had been in place before it. . 5. I don't use mods and I could have sworn it was 100% shield and armor penetration and now that I checked my save it is just shield. Mathematically, these weapons have the. Railguns with 30% bonus to shields and 50% armor penetration are perfect. They should give these a boost to 100% accuracy and possibly a % of shield penetration. And it's the reason why Shield Penetration is a completely neglectable stat, unless you design a fleet either running 100% shield penetration, or any degree of shield penetration where enemy ships get destroyed before their shield runs out (and with armor, that's kinda impossible). In case of. but with the new system it seems like you have to make huge sacrifices in weapon or support system quality to make a shield build work, while armor is essentially free. 索林原虫的先头部队将会占据5个行星系(除了失落帝国附近,传说如果. ago. For one of those fleets, I’ll stack in the debuff auras too. 45% shield penetration. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. However, evasion is the best defence on non-battleships. spacemanspiff30 • 4 yr. Shield strength, against full shield penetrators, is given by. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. 67. You starting weapons should make up the backbone of your fleet throughout the entire game. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. So after looking in the ship behaviour i found that there is actually a modifier in the targeting behaviour for the ships to focus on shields and armor,. Diversify. Stellaris > General Discussions > Topic Details. Plasma = 100% Armour penetration. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. Also, ditch anything bigger than a Corvette since the Contingency's weapons suck vs evasion. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). In addition to that, explosives tend to have Penetration. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Just don't expect much from Corvette shields. Just don't expect much from Corvette shields. Armor is nigh useless against them since plasma and lasers (after their buffs in 1. EVER. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Shield nullification. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. The shield hardening components kind of revive the shields back to their older glory. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Nothing like just ending the game via migrating pops to shield worlds and activating a Halo Array. And dmg is applied to them in the order of shields -> armor -> hull Penetration means you ignore one of these health bars. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. −5% accuracy. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 1? 0. Each transport fleet consist of 20 Android Assault Army and do not have a general. Driller drones have some problems, but are awesome in no shield systems. Failing that, Energy torpedos, or your highest tier torpedo. . When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. [deleted] • 5 yr. Proton. Unfortunately battleships can't equip torpedoes or you'd be perfect. Jun 15, 2019 @ 11:14pm Missiles 100% Shield Missiles do 100% to shield but i haven't seen any missile damage to shields in the last couple of single player games. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. I'm trying to counter enemy fleets but I'm not doing very well. Zabu Jun 26, 2016 @ 12:09pm. Against other players in pvp, yes you would be right, as players usually don’t have +6000% bonuses to shield and armor or severe imbalances between shield/armor and hull (among other factors). Visual Amplifier - Increased ship weapon rangeI would agree with you if 2 m-shields gave lower total shield health than 1 l-shield. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". After some digging, I found this file: \Steam\steamapps\common\Stellaris\common\component_templates\weapon_components. 8%. Related Topics. Stellaris. Destroying the Portal earns the Rift. Spectrum Cycle - Increased ship sensor range 9. 8-15. + Constantly blocks a number of damage per unit of time. If you can, research more advanced. The next expansion for Stellaris is Synthetic Dawn, focused on the galaxy’s killer robots and the humans they oppress, destroy, or turn into batteries. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 30 per day/tick). It's pretty noticeable in a fight 1 vs. In terms of armor/shield balance, I find a 2:1 ratio works best. That does not mean they. The other version is "%chance to reduce any damage from penetrating at all" but I. Stellaris: Shield Hardeners - You must use them. It destroyed the end game combat, it makes all the shield and armour technologies you have spent the. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. So if a weapon has 100% shield penetration and 100% shield damage, does this mean that 100% damage is dealt to the shields and additionaly 100% to the hull? Or does it mean that 100% of the damage bypasses the shield (the shield will not be. 15. some weapons have armor/shield penetration so they ignore it. Honestly shield penetration and armor penetration is pretty amazing. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. 索林原虫( ),又称“虫群”、“索林虫”、“普雷索林”,开发者代号为“swarm”,是《 的一种。. 50% shield penetration -> For this to be useful you'll need to fight more shields than HP. 75% armor penetration 75% Shield penetration and 120 range as well as a high damage ratio. In this video I explore the effe. That does not mean they. The field cannot be removed by any means, with the. 14 0. Shield Penetration HP PROT SDEF Attack Range Effect Range Building Area Rank 1: 2 400: 162: 2,67: 37%: 37%: 187 500: 70: 187 500 150 500 50 Rank 2 3 600 162 2,67 37% 37% 270 000 72 270 000 150 500 50 Rank 3 4 800. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. Hello everybody. the regular ships already take months to recharge after passing through a pulsar, the offspring ships correspondingly longer, and the. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. shadowtheimpure. 20 Range, 8 CD, 100% Shield Penetration, 66% Armor Penetration; Contingency uses Android Assault Army to invade worlds. It'd be a considerable hard counter. Computer system. You want to have some shields because they can regenerate quickly between fights, while armor is generally more reliable. ship_armor_add = adding an amount of armor . Man, the forerunner tech would be massively op but so fun to have in Stellaris. (penetration for Awakened Empires, the Contingency, and the Unbidden, tachyons, neutron launchers, and Guardian PD for the Scourge). 8) melt. What does 100% Shield Penetration Actually Mean? Does it mean that the weapon does twice their own respective damage against shields or does it mean that the weapon bypasses shields altogether and only does armor and hull damage? I have always wondered whats the point of having penetration. But next I found out "penetration shield 50%" and realized, that this is something wrong. The below video linked when completely seen will provided the needed information. File size:42. avoid lasers, plasma or particle beams - their main strength (armor penetration) has 0 effect in this fight, leaving you with only their weakness (penalty vs. The Neutron Launcher mouse-over only shows "damage" stats and does not use the word "penetration. Component. “虚空恶魔”应当是早期版本的误称。. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). 索林原虫的先头部队将会占据5个行星系(除了失落帝国附近,传说如果. Probably ~ the same usefulness as Tachyon Beams. All Discussions. If you can, research more advanced. If any other. 1?. Since my BB has 84. Plasmas beat pretty much everything due to their ridiculous armour penetration - theres a reason FE's use them. . . , stuff with %100 Shield Penetration and %100 Armor Penetration. - Component ("Psi Shield Module") like a Shield Capacitor which gives -200% penetration. The other version is "%chance to reduce any damage from penetrating at all" but I don't. Auto-best is not good, it frequently makes completely nonsensical design decisions. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Fighters - 2. Shields are basically extra HP, damage to shields isn't affected by the armor stat. It's pretty noticeable in a fight 1 vs. R5: In a war with a FE, they took a pulsar system on their border, space storm arrived. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 8) melt. IPWIW. Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all. ago. g, 100% penetration vs 75% hardening means 25% of the damage goes through. That's physics. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. Dr_Bombinator • 6 yr. Or shield and some armor plus the crystal plate. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. In general, vs Kinetics, Disruptors, strike craft and trops. Hello everybody. So if you got shield hardener, then 25% is dealt to shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Alle Diskussionen. The only quibble I might have with it is that penetration is often overpowered. Penetrate through shield but lost 50% of their power.